Torque and speed are the same budget
Why you can never have both, and how gear ratios let you choose.
By the end you can
- Explain the trade-off between speed and torque in a geared system
- Calculate the output speed and torque multiplier of a gear train
- Choose a sensible drivetrain speed for a rookie robot
Almost every mechanical decision in FTC comes back to one trade: speed or force, pick one. A motor produces a fixed amount of power, and gearing only decides how that power is spent.
The trade
- Torque
- Rotational force — how hard the shaft can twist. High torque lifts heavy things and pushes other robots.
- Speed
- How fast the shaft rotates, in RPM. High speed drives fast and cycles quickly.
A gear reduction converts speed into torque. A 3:1 reduction means the output turns one third as fast and produces roughly three times the torque. You have not created anything — you have exchanged one for the other.
Roughly, not exactly
Real gear trains lose about 5–10% per stage to friction. A calculated 3× torque increase is a ceiling, not a promise. Multi-stage reductions lose more, which is why a four-stage gearbox is noticeably less efficient than a single-stage one.
How to read a gear ratio
Count teeth. A gear with 20 teeth driving a gear with 60 teeth is a 3:1 reduction, because the driven gear has three times as many teeth:
ratio = driven teeth / driving teeth
= 60 / 20
= 3 → 3:1 reductionChain and belt work identically — count sprocket or pulley teeth instead.
Stages multiply. A 3:1 followed by a 4:1 gives 12:1 overall, not 7:1:
total = 3 × 4 = 12 → 12:1Try it with your own numbers in the gear ratio calculator.
Applying it to a drivetrain
Drivetrain speed comes from three things: motor RPM, gear ratio, and wheel size.
wheel RPM = motor RPM / gear ratio
speed (m/s) = wheel RPM × wheel circumference (m) / 60A goBILDA 5203 at 312 RPM, direct-driving a 96 mm mecanum wheel:
circumference = π × 0.096 m ≈ 0.302 m
speed = 312 × 0.302 / 60 ≈ 1.57 m/s ≈ 5.2 ft/sThe drivetrain calculator does this for you with a motor picker.
What speed should you actually pick?
Most competitive FTC drivetrains land around 4–6 ft/s. That is not a coincidence:
- Below about 3 ft/s the robot feels sluggish and you lose scoring cycles.
- Above about 7 ft/s it becomes genuinely hard to drive accurately, and you spend the match overshooting.
Rookies should aim low
A controllable robot scores more than a fast one. If you are choosing between 312 RPM and 435 RPM motors for your first season, take the 312. You can always gear up next year; you cannot get back the matches lost to a robot your driver cannot control.
Applying it to a lifting mechanism
Lifts are the opposite problem: you need torque, and speed is nice-to-have.
Ask two questions:
- How much force do I need? Weight of the thing being lifted, plus the mechanism itself, plus a healthy margin for friction and binding.
- How fast does it need to move? Usually "fast enough to not waste the match" — a lift that takes 4 seconds is fine; one that takes 15 is not.
Then gear for the force first and check whether the resulting speed is tolerable. If it is too slow, you need a stronger motor or a lighter mechanism — not a lower reduction, which would leave you unable to lift at all.
Do not gear a lift right at its limit
A lift geared to just barely raise its load will stall the moment anything binds, the battery sags, or you add a gram. Stalled motors get hot, draw huge current, and can brown out the whole robot. Build in margin — aim to use well under the motor's stall torque in normal operation.
The mental model
Think of a motor as a fixed budget of power. Gearing is how you spend it:
| You want | Gear | You lose |
|---|---|---|
| A fast drivetrain | Less reduction | Pushing power, acceleration |
| A robot that wins pushing matches | More reduction | Top speed |
| A lift that raises heavy things | Much more reduction | Lift speed |
| A fast flywheel | Overdrive (ratio under 1) | Torque — it bogs down under load |
Check yourself
Your robot's lift raises its load fine on a fresh battery, but stalls near the end of a match. What is the right fix?
Next
You can now choose a ratio deliberately instead of by trial and error. The next lessons in this unit apply it to drivetrains, lifts, and intakes in turn.