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Sketching that holds up · 2 of 215 minrookie

Reference planes

Build sketches on surfaces that do not exist yet — angled brackets, offset faces, and mid-planes.

By the end you can

  • Create offset, angled, and mid-planes to sketch on
  • Choose a plane that keeps a part symmetric about the origin
  • Explain why sketching on a face can break a model later
On this page · 4 sections

The three default planes get you through a flat plate. The moment you need a gusset at 30 degrees, or a boss standing off a surface, you need a plane of your own.

Reference Planes· OnshapeWatch on YouTube

The three you will actually use

Offset
A plane parallel to an existing one, a set distance away. Use it for a sketch that sits above a surface — a standoff boss, or a second plate in a sandwich.
Angled
A plane rotated about an edge or axis by a given angle. This is how an angled intake bracket gets modelled without any trigonometry on your part.
Mid-plane
A plane exactly halfway between two references. The most useful of the three, because it keeps a part symmetric for free.

Why not just sketch on a face?

You can. Onshape will let you click any flat face and start sketching. It is faster in the moment and it is the single most common cause of a model that explodes two weeks later.

The topological naming problem

When you sketch on a face, the sketch is attached to that specific face by an internal name. Change an earlier feature so the face is split, merged, or regenerated, and the sketch loses its reference — taking every feature built on it down as well.

A reference plane does not have this problem. It is defined against the origin or against other planes, which do not disappear when you edit a fillet.

The practical rule

Sketch on a face only when the face is created by something that will never change — and be honest about how often that is actually true on a competition robot in November.

Symmetry is the real prize

Build a drivetrain from a mid-plane and the whole thing stays centred on the origin. That matters more than it sounds:

  • Mirroring a mechanism to the other side of the robot becomes one feature, not a rebuild.
  • Assembly mates snap to the origin cleanly instead of needing offsets.
  • Your centre of mass readout means something, because the model is actually centred.
  1. Create a mid-plane between the two drivetrain side plates. Select both inner faces, choose mid-plane, done.

  2. Sketch the cross-member profile on it. The part is now symmetric by construction rather than by careful arithmetic.

  3. Change the drivetrain width. The cross-member follows and stays centred, because the plane it lives on is defined by the two plates rather than by a number you typed.

Check yourself

You sketch a motor mount directly on the outer face of a drivetrain plate. Later you add a fillet that rounds that face's edge. What is the risk?

Next

Sketches are the foundation. The next unit turns them into solid geometry.

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